If you haven’t seen yet, the video above is how the current dev version of Panzer Vor looks now! I am happy to get positive comments about game looks, but there is much more to it.
Panzer Vor: Preview is pretty close to be released, however, as the website says, it should have been released even before August starts. Well, this is true, this is what was planned in spring. However, I had some unexpected expenses and was out of money before I managed to finish the preview version. That is why I had to take a some contract job to make money for living.
The Panzer Vor Launcher was a great app that allowed players to get the latest version of the game when it was actively updated. However, it also suffered from some problems, like being blocked by antivirus softwares, download speed, connectivity issues, ect. It also limited game to run on Windows 7 SP1 and higher, when the game itself could support earlier windows versions.
One of the main features of Panzer Vor: Preview that should be introduced, is usage of better physics engine and physics optimization.
Tanks look much better in their behavior, also it behaves in a way, that would be calculated, only when tanks are in close view. The additional handling visual effects and particles can be turned off in the settings menu.
Tiger-I is the only tank used now for testing, however there are much more tanks will be added into the release version.
We were slowly getting game ready for the full-scale work all this time. Since February Panzer Vor! started getting full new detailed concept. Finally it is mostly ready and we have all necessary info to make the Preview version of the game.
What’s in Preview?
This is basically a version that shows main components of the game, gameplay and UI. I want to remind you that all that was significantly changed since that latest update. The core of the game, mechanics and art style – everything was changed. The ‘Preview’ version is not an ‘alpha-build’. This will be still buggy version with limited functionality, but will represent the full game at 70% rate.
Panzer Vor: Masters of Sensha-do
This is a version that we call ‘full game’. However, it doesn’t mean that it won’t get any update. Even more, it will receive new missions, tanks, commanders, maps, features… However, this will be a game with version 1.0.0 that will be a candidate to go to Steam Direct. The version that won’t be in ‘permanent early access’, so you will know that you are buying a full-functional product.
When can you await those?
The Preview version comes live in the first part of summer already. It will be completely free and will get several updates during the summer, based on your feedback. The release of Final Version is unknown due to still possible copyright issues and difficulties with new Steam’s ‘Direct’. Probably, game will have a crowdfunding campaign before that, to get more assets (models, textures, artworks, etc) and budget to get through Steam validation. These are problems to be resolved in Fall, and we’ll get back to them later.
The ‘future’ titles are planned to be released too. If everything goes well with copyright, we’ll make a nice story modes with lots of cool features for each school. Every story mode will be released separately and will give exclusive title to the game. There is no reason to ask whether those storylines will be paid DLC or just updates, because it all depends on how the project will be doing in future (mostly the conditions we get from GuP owners).
How is the current version going?
We had a massive work on the game’s concept and the questions of ‘making it more interesting’. Also after dozens of interface concepts, game finally got fixed image of how it is going to look like.
As well as the style of game overall – it became more clear and consistent. Massive work on UI was done to make the game look nice and modern.
Commanders got a lot more role in the game. Different commanders will make player change the style of battle completely. Each of them has special abilities and skills that shape your strategy.
AI and controls were changed too. Routes are built better, game is going to have formations and multiple flexible tank controls. More information about this is coming on later.
Physics, tanks, maps were also changed a lot. However, this is also topic for another time and it is better to see everything live on developer’s YouTube channel very soon!
Anyway, thanks for staying with the project so far. I know, it takes a lot of time to make this game, but I am trying my best to develop concept, write code and communicate with people who wants to help. Panzer Vor can’t still be my main project for now, because it doesn’t have any income, that’s why I manage to spend only half of my time on the project. The summer will give me much more time for that, so you can expect all mentioned features ready.
I got several emails for resent several days and they all were about same topics. I am happy that you are interested in the project and would like to support it by adding your ideas to the game. So I think that it would be useful to share the final ideas that are added to the game now. Below I’ll provide most common questions about the game and answers to them.
Can you select a target for tanks? It will be nice to add
You can select PRIMARY target for selected tanks by clicking in it with LMB. The ally tanks will try to shoot primary target when it is visible to them. Interface is not designed to show this, will be fixed in future.
Sometimes my tanks don’t shoot. Do they have limited ammo?
No, tanks have unlimited ammo, but there is a bug, when tanks still try to aim some dead targets. This bug is too much connected with multiplayer functionality, so it is kind of hard to fix. Just wait for next update to come.
How am I going to improve my crews? Are there going to be any skill trees?
The won’t be a crew experience anymore. It was added once in update and it showed that controlling so many tankers is a pain. So for new version the game is going to have just a commander with a skill tree. Commander will receive certain exp for each battle and will spend it on abilities in the skill tree. There will be a lot of them and will help player to target certain tactics for that commander. Since you can change team tanks whenever you want, the main idea of a game will be basically to develop your commanders, their skills and Commander Points to increase the capacity of the team.
What gameplay modes and missions will be available for player?
It is planned to make several teams battle in multiplayer mode, so there would be battles like 3×3 players at once. Different elimination methods also will be there, like “eliminate all”, “capture the point”, “destroy the objective” or any other mission-specific or campaign-specific task. More information about the missions you will get closer to the update itself.
Can I make a localization for game?
Not now. We are making major changes to interface, so a lot of phrases are going to be changed. I apologize for that, but current translations (English and Spanish) will be also modified, so I will have to ask volunteers to help with them again. The localizations will be accepted right after major update.
Where are the updates? I am tired of waiting
I am sorry for that, but major changes to game concept, poor optimization and requirement to change all maps and tank models made us to re-write the game from scratch. PanzerVor team spent lots of time on modeling tanks and environment, finding textures, creating in-game artworks. We hope to finish an update and release it in the end of this year.
Still have a lot of work to do, but still hope for the project support from you guys.
Contacting developers also was a trouble for users. Everyone could use email or facebook, but there was no option for sending instant messages to developers and talking with other players.
Now you can always be up-to-date with project news and know even more. If you have a Discord account, just use the link below to join the server!